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ColosseumDays

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Devlog

  • ColosseumDays, permanent death,2d action
    April 14, 2025 by Neirdio##bossfight, ##2dgame, ##godot, ##soulslike, ##roguelike
    Previously the game was about a bossRush + roguelike upgrade, but i found that if people havent actually fight the boss before, design like this could be very frustrating, for example if you encounter... Continue reading
  • (0316)(ver040)Just one sekirolike bossfight, come try.
    March 16, 2025 by Neirdio#soulslike, #bossfight, #prototype
    Mostly updated the graphic aspect, new background, crowd cheering, shadow and hit effects Still one boss but you can try to beat it. comparison : Before After:... Continue reading
  • (Roguelike upgrades + time counter + trainning mode) Update, sekirolike bossfight
    March 07, 2025 by Neirdio
    The game will be a roguelike bossRush, So these feature are important For now it is not polished yet, more hyper upgrades and bosses will be added. Feel free to give it a try. I testplayed the combat... Continue reading
  • Just one sekirolike bossfight, come try.
    March 06, 2025 by Neirdio#devlog
    Just one boss but don't think you can beat it. I playtested a ton and is so biased about the difficulty that i make it so hard. you can see my world record video below. Advise (skip if you want challe... Continue reading
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